For my brainstorming I thought back to when I was younger and played games on websites on sites like Kongregate or Miniclips , these games where very fun but also where never extremely complicated looking, usually where kept very simple. My first game idea is that of a game similar to the I mpossible game . The Impossible game was a 2D game where the player controlled a block and had the action to either jump over the obstacles of choose not to jump as it may cause you to die if you do so. The game is renowned for being difficult (as the name tells us) and this factor will benefit me as if the game is very difficult and I am able to imitate the difficulty, I then won't require a lot of levels in the game as if people can't get past the levels there would be no point in having loads of levels. Now as you can see from the picture of the Impossible game, that it appears to be 2D, I however will make my game in a 3D format, so using my experience from my unity...
Tutorial 2.1 In this tutorial I was tasked with creating a game where the character could fire projectiles at animals. To begin a created a new Unity project which I called Prototype 2. Then downloaded the assets from the unity store. After that I then dragged the 3 animals and the farmer and the piece of food into the hierarchy and adjusted their position and scale accordingly. Then I created a C# script folder in the assets folder, which I named PlayerController and attached the script to the farmer, which I renamed player. I then opened up the script and added a few lines of code. Then I set the speed that the player could travel and allowed him to travel from side to side. Then I made it so that the player had to stay in between a set limit which kept him from leaving the screen. After that I then decide that I should clean up some of the code by first replacing the hardcoded values with a variable called xRange, what this meant was that for whenever a specific value is wanted...
After thinking carefully about the choice, I have decided to choose to make a 3D platformer game. I ended up deciding to make a 3D platformer as I believed that it would be the most fun, but also the easiest for me to make as I've never made a game before and I don't want to start off with something big like an RPG that'll be to0 time consuming, also I have plenty of examples of great platformers that I can get inspiration from. In my game I plan to include specific game mechanics, which I feel are good to be in this game. My first game mechanic to include will be the ability to double jump. Most games in today's world include the ability for the character to be able to jump and then jump again while in mid-air, this has become an almost vital game mechanic as it allows players to reach areas that may seem out of reach. The double jump ability has become a staple of modern gaming, as it appears more now than maybe in the early 2000's. Another game mechanic that I w...
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