After reading the pieces on what is a game anyway, the organic nature of game ideation and four basic methods for generating ideas, I've now a better understanding of what I can do to better for my project in Multimedia development. From reading what is a game anyway, I learned more on the sub-elements of game development, as the article may not talk about making games directly, it does mention important things to take note of like definitions of games made from games scholars and such, David Parlett said a game has an end and a means, meaning any game has a purpose for how it ends, whether that is story based or based upon a players actions, e.c.t. Overall I learned that game design takes time and effort and a lot of creativity. Techniques used in game design range from concentration, brainstorming, scamper and Ramsey meaning a lot of work is needed for the development of any game. Concentration is referring to putting a decent ...
Tutorial 2.1 In this tutorial I was tasked with creating a game where the character could fire projectiles at animals. To begin a created a new Unity project which I called Prototype 2. Then downloaded the assets from the unity store. After that I then dragged the 3 animals and the farmer and the piece of food into the hierarchy and adjusted their position and scale accordingly. Then I created a C# script folder in the assets folder, which I named PlayerController and attached the script to the farmer, which I renamed player. I then opened up the script and added a few lines of code. Then I set the speed that the player could travel and allowed him to travel from side to side. Then I made it so that the player had to stay in between a set limit which kept him from leaving the screen. After that I then decide that I should clean up some of the code by first replacing the hardcoded values with a variable called xRange, what this meant was that for whenever a specific value is wanted...
After thinking carefully about the choice, I have decided to choose to make a 3D platformer game. I ended up deciding to make a 3D platformer as I believed that it would be the most fun, but also the easiest for me to make as I've never made a game before and I don't want to start off with something big like an RPG that'll be to0 time consuming, also I have plenty of examples of great platformers that I can get inspiration from. In my game I plan to include specific game mechanics, which I feel are good to be in this game. My first game mechanic to include will be the ability to double jump. Most games in today's world include the ability for the character to be able to jump and then jump again while in mid-air, this has become an almost vital game mechanic as it allows players to reach areas that may seem out of reach. The double jump ability has become a staple of modern gaming, as it appears more now than maybe in the early 2000's. Another game mechanic that I w...
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