Posts

Showing posts from November, 2020

Twitter task

  Really enjoyed Multimedia development. Learned a lot and liked the course content itself. Twitter task 11, #dmed2023 #BigFernsy — Killian Delaney (@KillianDelaney3) November 30, 2020

Game stories

Image
 As games have developed overtime, the need for more interesting themes and game types have arisen. What I mean by this is if you look back at earlier generations of games you can see a clear difference when compared to games today, no  it's the the graphics or mechanics it's the story. Games of the past have mainly been about action rather than story, but as they have progressed, the story has become more and more important, as people want further character development, further plot development, e.c.t. After reading the article about how games and movies are both able to tell a story, I  thought about how games can influence other forms of media either through a movie being made about a game or vice-versa or how a game can lead to further plot developments of a movie that were previous unknown, i.e. a specific character's past which wasn't explored in the movie. The article talked about how classical stories move, which when I read it reminded me of a lot of movies and

Unity Tutorial 09

Image
 This week in the Unity tutorials I had to finish the sumo ball game. This involved me having to write code so that 3 enemies would keep spawning in to the game  even if they were knocked of the platform. So after I was able to make the enemies spawn in groups of three over and over, I wanted to increase that number so that it would always increase by one, so if I knock of  the three enemies, four should spawn next. After that I needed to make it so that when the enemies where knocked of the platform that they de-spawn after reaching a certain distance on the Y axis. Now I had to solve the powerup problem as I was left with only one powerup at the very start of the game, so I had to write some code so that a new powerup would spawn at the start of each wave of enemies so that the player had something to fight with. I also had to make it so that there was not loads of powerups appearing on the platform and that they were de-spawning with the new wave. After all these tasks were done I h

Growth Mindset

Image
 Looking at the video "The surprising habit of original thinkers, by Adam Grant I was able to stop viewing my procrastination as a huge massive problem, obviously I controlled it better but more importantly is that I need to start embracing my procrastination so when am looking for inspiration that I maybe able to use it to drum up some creativity. So the video is about a man talking about procrastinators and pre-crastinators and how that if you fall into too much of each category you are less likely to be creative, which makes senses if you think about it as the pre-crastinators rush in to complete a task while the procrastinators leave everything to the last minute, in both cases no fresh ideas get a chance to form. Something that I never thought about was that the man mentions giving three of the same tasks to three different people, one would rush in straight away and try finish it, another would procrastinate for ten minutes. Finally the last one would only procrastinate for

Tech tasks

 I have changed my blogger design template so now it shows an abstract brick format as the background. I also changed the colour of the writing from my alpha blog so that the change is something to be aware of.

Alpha

Image
So in my Game/Project I have made a staging area for me to set up any so I can run scenarios and other tasks. An example would be I created some steps which my player would need to jump to get over them so as I coded the ability to jump on my player it was able go up the stairs, such scenarios is why I made this area. Overall I have given my player the ability to jump, move in any direction without changing keys, what I mean by this is that I locked up how to make it so that when the camera follows the player it turns when the mouse/trackpad is moved from left and right and the player turns so that the camera always shows the players back. I also made it so that the camera has a cut of limit so that it can't pass a certain point on the Y-axis. Currently I am working on moving my characters limbs so when he moves it looks like he is walking, however it is talking longer than expected as I need to move each of the assets limbs individually, so I would have to move the upper arm to a

Review week Comments and Feedback

Image
To start I would like to say that the overall feedback from my blogs, project and assignments have been mainly positive and useful. When looking over the comments for my Game idea Research blog, they all seem to be fairly similar in the sense of people either agreeing with me when I say that I didn't want to try attempt something completely out of my skill range and that the idea of a 3D platformer is a good one as it can be kept simple and doesn't require a lot of detail like a game such as an RPG. Also it was nice to see people try connect with me on a personal level in the likes of telling me that they liked some of the same modules as I did last year or when referring to my into blog where I mention I'd like to travel after college, some people telling me that is what they want to do as well. I am finding the comments which refer to my project idea the most helpful as it's almost reassuring me that choosing to make a 3D platformer was a better idea rather than choos

Week 9 Reading and Writing

Image
 Looking back at my previous reading assignments, I felt that the one that worked the best for me was the one about the Game design document. I liked this reading assignment as I got to see more of what goes into games and it showed me how I should approach making my game to include such specific features, for example, I hadn't thought about music or sound effects in my game but, when I saw how the video explained how important it was for games to have sound I decided that I should include sound effects at least in my game just so it has a bit more life to it. To be honest when I started doing the reading assignment I didn't believe that it would impact my project in anyway, that it would just take up time I could be spending on my project, but as I did them I learned about things such as game element, which are things which should be included in all games such as an objective, rules or resources just to name a few examples. Speaking of my game project, I am currently enjoying

Game GDD

Image
 This reading assignment talked about the game design document of a game and what is needed to include in it. Essentially it start of with the games title and then goes on to include the index of the document, topics such as game design, level design, graphics ectara.  The game design section talks about the summary of the game, a brief description and the gameplay itself, such as what type of game it is.  The technical section talks about the all the screens, blank screens menus and the likes, then there is the controls which refers to either using the arrow keys on the keyboard and the mechanics is how the game  will play. The area  section talks about the locations in the game that will be accessible. The game flow  section goes on about how you will access each area through the likes of "the player leaves the forest" The development  section is a very in-depth look at aspect such as enemies and enemy classes present through out the game. The graphics  section goes on ab