Game GDD

 This reading assignment talked about the game design document of a game and what is needed to include in it. Essentially it start of with the games title and then goes on to include the index of the document, topics such as game design, level design, graphics ectara.

 The game design section talks about the summary of the game, a brief description and the gameplay itself, such as what type of game it is. 

The technical section talks about the all the screens, blank screens menus and the likes, then there is the controls which refers to either using the arrow keys on the keyboard and the mechanics is how the game  will play.

The area section talks about the locations in the game that will be accessible.

The game flow section goes on about how you will access each area through the likes of "the player leaves the forest"

The development section is a very in-depth look at aspect such as enemies and enemy classes present through out the game.

The graphics section goes on about how the game will look aesthetically and how it may change depending the the game itself.

The sound/music section goes on about how the game will sound and how it may change depending the the game itself and also if any music is needed.

This was just a brief example of how the game design document could look.

An example of how game development works

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