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Doing my Game design book

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 This week for my reading task I had to add some more content to my game design document on the team roles in game design. To start I opened up illustrator to make a graphic picture as requested. I thought about what would be a good thing to make, which related to my topic. I decided to go for an illustration of four individuals representing different roles in the game design team. Each member can be identified by a piece of text above them and a letter on them. Afterwards I added the Author Bio, which was just a few words about who I was, e.c.t. I then posted a picture of myself in the Author Bio section so people can but a face to my name. Once that was done I went through all of my paragraphs, fixing them, by changing the references with the authors and adding the dates in the correct order. This took awhile but I then went on to the bibliography, where I then added the authors name, the date it was published and then the name of the article which I was referencing, I also added a l

Reading 08

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 This week for my reading task I was required to write up an introduction and a conclusion to my paragraphs which I have been working on for the past few weeks. For this task I needed to come up with an introduction that told people what my paragraphs were about and that made them think about what I was writing about, as well as that I had to think of a conclusion which summarised the points which I made in my paragraph, which allowed my to further explain the importance of team roles in the game design. I wanted to further explain how the way things are today may not be as good as they could possible be, for example, I mention the lack of diversity in this industry being a problem as it can lead to complacency in games people make, the more people of differing backgrounds and cultures there are working on something the more it can be influenced by them and add a more personal connection with the people purchasing the game, leading to greater success. After that I just finished up with

Paragraph review

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 This week for my reading task, I had to write some feedback to some of my other fellow students on their paragraphs that we all did for our reading task last week. The feedback which I got was mainly consistent of my structure not being sufficient. Where it should consist of five individual pieces of text, each one with their  own specific role, such as an intro, relevant text, the main  piece of information(the "MEAT"), a reference of some kind and a conclusion. Where I had most of the necessary information, I had not written it in the appropriate way. I was also given feedback on how I should speak in my paragraphs as I was speaking about myself in the third person, which was not what our lecturer wanted us to do, instead I should just talk about the information I gathered without mentioning me in the conversation and to also just reference and links or articles instead of saying, "In thee articles that I had read". I also was required to give feedback to the oth

Main Paragraphs and blog write up

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This is an embedded Microsoft Office document, powered by Office . Link to Word For my reading task this week, I had to write five paragraphs, based on the themes I chose in my Analytic Bibliography's. The teams I chose all end up relating to game development and game development team roles. The themes were Teamwork, Minorities, Game development realities, Workplace realities and solved problems/solutions. Each of my chosen themes can somehow relate back to game development team roles, i.e. teamwork is required to work with others. How I wrote my paragraphs was through talking about the theme itself, then referencing articles to do with game development in someway, then further discussing the theme in ways of how it it intertwined with the topic that I chose at the start of the semester, game design team roles. This task was interesting as it let me further look at my bibliography's and think about how each one of them has or doesn't have the themes which I have referenced

Reflective Analysis

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 This week for my reflective analysis, I will discuss my work on my Analytic Bibliography's. For this week I had to section of parts of my Analytic Bibliography, highlight them and comment on the highlighted area's. The comments were a kind of brief summary of theme of each section so that I could use them for a latter assignment. This task required me to read through all of my Bibliography's and analysis them so that I could find five overall themes throughout all of them, as my overall project is to do with "Game design team roles", so the themes that recurred with my Bibliography were mainly to do with Team work, which refers to how other people can work together for a common goal. "The minority" which refers to smaller groups of people that represents a sub-group in a specific environment. Workplace and Game development  realities refer to what the real life experience of a workspace or in the game development sector. Finally there was solutions or p

Unity Tutorial (05)

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 In this Unity Tutorial I was tasked with creating some basic animation for the  enemy robot and for the player character Rudy. This task was on of the longer ones as it involved me going back and forth in the project window to receive the required animations from the animation folder and then add them to my project. To give an idea of what I needed to do was first take the premade animations in the folder and place them in the animator window so that I could then spread them across the frames. I repeated this process four times in total, one for each direction the robot can face. Then I wrote down some code for the the animation too and pressed play to test it out.  It worked the robot had animation when it walked. Now I needed to do the player animation which was a lot easier as most of it was already done, the only major thing I needed t do was input some code and after that it was all working, both  characters where animated and I had done what I set out to do. I found this tutoria

Unity tutorial (03)

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This week in my unity project I had to decorate the world of my game and include some world interactions-block movement. How I decorated the world was by first adding some metal boxes into the world, edited them so that the  pivot point was in a specific area and such, then I made it into a prefab which allowed for me to now have a finished copy of the box which I was able place as a decoration, I then adjected the box and the character so that when they interreact with one another, it would look natural rather than the character being able to move over the box without any resistant or constraints. Then how I made the world interactions was by first modifying the character controller script to tell it that the main character can collide with chosen objects, but can pass through others. An example of this is the piece of code that I wrote down making it so that all of the tiles that don't have any water on them are able to be walked on with ease, while the tiles that do have water o