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Showing posts from February, 2021

Unity tutorial (03)

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This week in my unity project I had to decorate the world of my game and include some world interactions-block movement. How I decorated the world was by first adding some metal boxes into the world, edited them so that the  pivot point was in a specific area and such, then I made it into a prefab which allowed for me to now have a finished copy of the box which I was able place as a decoration, I then adjected the box and the character so that when they interreact with one another, it would look natural rather than the character being able to move over the box without any resistant or constraints. Then how I made the world interactions was by first modifying the character controller script to tell it that the main character can collide with chosen objects, but can pass through others. An example of this is the piece of code that I wrote down making it so that all of the tiles that don't have any water on them are able to be walked on with ease, while the tiles that do have water o

Analytical Bibliography(game design roles)

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Unity Tutorial 02

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 In the unity tutorial today, I started my work on my first 2D adventure game. As this was my first time doing a 2D game, there was a need to to set up this game differently from the other 3D games that I made. Firstly I opened up Unity Hub to download the assets that I needed however, this game needed a newer version of unity for it to work, so I installed the newer version and continued to open up the project. As I went through the tutorial, it just covered the layout of the scene and such. Next I started to write my first lines of code of my new project. I downloaded a photo from the tutorial page and made it into a game object, then I wrote some lines of code on it so that it can now move. After that I adjusted the code so that it could move left and right when I input the commands on the keyboard, I also added vertical movement too and made the character move a bit faster. I then focused on the surroundings themselves, which meant I had to create a tile pallet and the split up som

Planning

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 This week I was given a different reading week task which seemed to be very in depth and require a lot more work than any of the tasks from the last semester, now I'll admit that my internet being dodgy didn't help me understand what was being asked of me, from what I can tell is that I chose a topic to do research on, my topic was game design team roles, which is about the different jobs involved in making a game. With the topic chosen, I continued down the multimedia webpage and read about the ways to go about researching and making a review matrix. I struggled a bit with this so I do plan on asking my lecturer about it when I get a chance, just to clear up some things for me. In the meantime I went off and looked up things about my chosen topic like, what roles a good game design team should consist of, how each individual role is important and why, things like that. As I was still confused over the review matrix I ended up bookmarking some of the pages which I looked at an