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Showing posts from December, 2020

Unity Tutorial 11

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  Unity tutorial week 11 is the same as week 10  In this unity tutorial I had to make a mouse clicking/shooting game so that when the mouse clicked on a specific object that the object would disappear, while having certain objects be good and having varying scores and a bad object which will deduct points. To start we downloaded the assets from the unity store, dragged the objects from the library and renamed them. We then added components and made then objects into prefabs. Then I created a piece of code so that the objects where thrown up in the air and were kept on a loop so they constantly respawned. I also had to make the objects be destroyed when clicked on. I then had to make a score tracking system so I then imported TMP essentials, renamed the text and wrote some code so that each object had differing value, that an explosion would occur when an object was clicked on. Finally I had to make it so that when a bad object was missed that it would cause  a game over and that when t

Twitter task 13

  Using unity this semester has been a fun and challenging experience, as I started off knowing absolutly nothing, but now have managed to finish several unity tutorials, as well as working on my overall unity project. Twitter task 13. #dmed2023 #BigFernsy — Killian Delaney (@KillianDelaney3) December 8, 2020

Game testing

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 In game development there are different methods that developers use to test the functionality of games, so that before they are placed on sales, they won't face any backlash from fans over buggy games and such. Functionality testing focuses on generic problems with the game or it's graphics & user interface, this includes   game asset integrity, stability issues, audio-visual issues, and game mechanic issues. Combinatorial testing focuses on testing the game at an early stage of it's development, to spot flaws early on. Ad Hoc testing uses randomization to spot any errors present in the game, so the any faults present have a better chance at being seen due to the randomness of this method. Compatibility testing focuses on any faults in relation to hardware, software and the graphics that the game is being run on. Clean room testing ensures the consistency and  reliability of the gaming software. Regression testing works by re-checking  cases so that they can be analyse

Tech Tasks

 I finally figured out how to add a twitter widget into my blogs sidebar

Growth Mindset

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For this week growth mindset challenge I sat down with a friend of mine and asked them about growth mindset. Now I needed to tell that it was for an assignment in college as they were sceptical about the whole thing and weren't really up to doing it. So to start I asked if they had heard of growth mindset already and if so were they applying it to there daily lives. They responded by saying no, so I explained the concept to them which  didn't help matters as they decided to take the piss out of me so from here on the answers won't be great. We went on to talk about how they apply growth mindset in there lives, so they mentioned playing hurling, as when they first started out they could barley hit the ball along the ground, but as years went on they developed more and more skill in the sport until they ended up where they are today. We both agreed that this was an example of them applying a growth mindset to an aspect of their lives, as when they started off they were no cou

Project

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 This week I ended up finishing the limb movement of my project, this took a lot longer than I originally  expected as I needed to record each individual limb movement and then once that was done, adjust each part so that the limbs would move symmetrical to the opposite limb. After completing that, I focused my attention on making a useable item. I did this by first importing my chosen item (a Hurley) from blender, I then scaled and and positioned the item proportionally so that it looked natural. After that I put in the code so that it would appear in the characters hand when the pickup was activated. Then I put in the code so that the hurl would be swung like a sword or weapon. So now I had a weapon item, but I wanted to include one more thing before I went on to my next task. I wanted to include a way to shot balls (sliotars) while I was holding the hurl. So I went back to a previous unity tutorial where balls shoot out from a character and thought about how I could alter it, while

Unity tutorial 10

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 In this unity tutorial I had to make a mouse clicking/shooting game so that when the mouse clicked on a specific object that the object would disappear, while having certain objects be good and having varying scores and a bad object which will deduct points. To start we downloaded the assets from the unity store, dragged the objects from the library and renamed them. We then added components and made then objects into prefabs. Then I created a piece of code so that the objects where thrown up in the air and were kept on a loop so they constantly respawned. I also had to make the objects be destroyed when clicked on. I then had to make a score tracking system so I then imported TMP essentials, renamed the text and wrote some code so that each object had differing value, that an explosion would occur when an object was clicked on. Finally I had to make it so that when a bad object was missed that it would cause  a game over and that when the words game over appeared that the objects wou