Game testing
In game development there are different methods that developers use to test the functionality of games, so that before they are placed on sales, they won't face any backlash from fans over buggy games and such. Functionality testing focuses on generic problems with the game or it's graphics & user interface, this includes game asset integrity, stability issues, audio-visual issues, and game mechanic issues. Combinatorial testing focuses on testing the game at an early stage of it's development, to spot flaws early on. Ad Hoc testing uses randomization to spot any errors present in the game, so the any faults present have a better chance at being seen due to the randomness of this method. Compatibility testing focuses on any faults in relation to hardware, software and the graphics that the game is being run on. Clean room testing ensures the consistency and reliability of the gaming software. Regression testing works by re-checking cases so that they can be analysed and so that any new changes made won't cause a fault in the game. Performance testing refers to testing the game by actually playing it so that load times can be seen as well as memory saved, along with other game features.
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