After reading the pieces on what is a game anyway, the organic nature of game ideation and four basic methods for generating ideas, I've now a better understanding of what I can do to better for my project in Multimedia development. From reading what is a game anyway, I learned more on the sub-elements of game development, as the article may not talk about making games directly, it does mention important things to take note of like definitions of games made from games scholars and such, David Parlett said a game has an end and a means, meaning any game has a purpose for how it ends, whether that is story based or based upon a players actions, e.c.t. Overall I learned that game design takes time and effort and a lot of creativity. Techniques used in game design range from concentration, brainstorming, scamper and Ramsey meaning a lot of work is needed for the development of any game. Concentration is referring to putting a decent ...
In the unity tutorial today, I started my work on my first 2D adventure game. As this was my first time doing a 2D game, there was a need to to set up this game differently from the other 3D games that I made. Firstly I opened up Unity Hub to download the assets that I needed however, this game needed a newer version of unity for it to work, so I installed the newer version and continued to open up the project. As I went through the tutorial, it just covered the layout of the scene and such. Next I started to write my first lines of code of my new project. I downloaded a photo from the tutorial page and made it into a game object, then I wrote some lines of code on it so that it can now move. After that I adjusted the code so that it could move left and right when I input the commands on the keyboard, I also added vertical movement too and made the character move a bit faster. I then focused on the surroundings themselves, which meant I had to create a tile pallet and the split up...
Tutorial 2.1 In this tutorial I was tasked with creating a game where the character could fire projectiles at animals. To begin a created a new Unity project which I called Prototype 2. Then downloaded the assets from the unity store. After that I then dragged the 3 animals and the farmer and the piece of food into the hierarchy and adjusted their position and scale accordingly. Then I created a C# script folder in the assets folder, which I named PlayerController and attached the script to the farmer, which I renamed player. I then opened up the script and added a few lines of code. Then I set the speed that the player could travel and allowed him to travel from side to side. Then I made it so that the player had to stay in between a set limit which kept him from leaving the screen. After that I then decide that I should clean up some of the code by first replacing the hardcoded values with a variable called xRange, what this meant was that for whenever a specific value is wanted...
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