Game Elements
From my reading of the article "What are the Qualities of Games" I believe that I have a better understanding of the makings of a game. The article goes through the talks about what exactly is needed for a game to be made, they list players, objectives (goals), rules, resources and resource management, game state, information, sequencing, player interaction, theme (narrative-backstory-setting) and games as Systems as what is needed for a game to work. Also when the article talks about critical analysis and mentions that words like fun aren't helpful but rather explaining why it is fun i.e. I enjoy this specific mechanic as it's unique and keeps with the pace of the game or something like that.
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The next reading piece is an article on game design research which talks about topics such as what game design actually is and how it can be transferred to articles, to talk about what is actually needed and how to include theoretical empirical and experimental work. Then also it talks about design research being encouraged as a background research for game design, that it would add depth to many issues of game design and maybe even bring relevant topics closer together for a more fluid understanding on such a fast developed field such as game design.
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