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Analytical Bibliography(game design roles)

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Unity Tutorial 02

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 In the unity tutorial today, I started my work on my first 2D adventure game. As this was my first time doing a 2D game, there was a need to to set up this game differently from the other 3D games that I made. Firstly I opened up Unity Hub to download the assets that I needed however, this game needed a newer version of unity for it to work, so I installed the newer version and continued to open up the project. As I went through the tutorial, it just covered the layout of the scene and such. Next I started to write my first lines of code of my new project. I downloaded a photo from the tutorial page and made it into a game object, then I wrote some lines of code on it so that it can now move. After that I adjusted the code so that it could move left and right when I input the commands on the keyboard, I also added vertical movement too and made the character move a bit faster. I then focused on the surroundings themselves, which meant I had to create a tile pallet and the split up...

Planning

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 This week I was given a different reading week task which seemed to be very in depth and require a lot more work than any of the tasks from the last semester, now I'll admit that my internet being dodgy didn't help me understand what was being asked of me, from what I can tell is that I chose a topic to do research on, my topic was game design team roles, which is about the different jobs involved in making a game. With the topic chosen, I continued down the multimedia webpage and read about the ways to go about researching and making a review matrix. I struggled a bit with this so I do plan on asking my lecturer about it when I get a chance, just to clear up some things for me. In the meantime I went off and looked up things about my chosen topic like, what roles a good game design team should consist of, how each individual role is important and why, things like that. As I was still confused over the review matrix I ended up bookmarking some of the pages which I looked at an...

Unity Tutorial 11

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  Unity tutorial week 11 is the same as week 10  In this unity tutorial I had to make a mouse clicking/shooting game so that when the mouse clicked on a specific object that the object would disappear, while having certain objects be good and having varying scores and a bad object which will deduct points. To start we downloaded the assets from the unity store, dragged the objects from the library and renamed them. We then added components and made then objects into prefabs. Then I created a piece of code so that the objects where thrown up in the air and were kept on a loop so they constantly respawned. I also had to make the objects be destroyed when clicked on. I then had to make a score tracking system so I then imported TMP essentials, renamed the text and wrote some code so that each object had differing value, that an explosion would occur when an object was clicked on. Finally I had to make it so that when a bad object was missed that it would cause  a game over a...

Twitter task 13

  Using unity this semester has been a fun and challenging experience, as I started off knowing absolutly nothing, but now have managed to finish several unity tutorials, as well as working on my overall unity project. Twitter task 13. #dmed2023 #BigFernsy — Killian Delaney (@KillianDelaney3) December 8, 2020

Game testing

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 In game development there are different methods that developers use to test the functionality of games, so that before they are placed on sales, they won't face any backlash from fans over buggy games and such. Functionality testing focuses on generic problems with the game or it's graphics & user interface, this includes   game asset integrity, stability issues, audio-visual issues, and game mechanic issues. Combinatorial testing focuses on testing the game at an early stage of it's development, to spot flaws early on. Ad Hoc testing uses randomization to spot any errors present in the game, so the any faults present have a better chance at being seen due to the randomness of this method. Compatibility testing focuses on any faults in relation to hardware, software and the graphics that the game is being run on. Clean room testing ensures the consistency and  reliability of the gaming software. Regression testing works by re-checking  cases so that they can be ...

Tech Tasks

 I finally figured out how to add a twitter widget into my blogs sidebar